Website powered by
Vikas Sharma
Vikas Sharma
Sr. Environment Artist | Tech Art | Building Worlds
Hyderabad, India

Summary

Technical Artist with 11 years of experience in the gaming industry, specializing in environment design, world building, and rapid prototyping.
With a strong background in 3D modeling, texturing, and asset creation, allowing me to fully understand both the creative and tech demands of level design, world-building, and platform limitations.
Leveraging my C# knowledge, Develop tools that streamline workflows, empower artists, and bridge the gap between art and design. I am deeply committed to game optimization, ensuring that environments not only look stunning but also run smoothly and efficiently.

I’m always seeking opportunities to collaborate with cross-functional teams and contribute to projects where technical artistry, creativity, and innovation come together to shape extraordinary worlds.

Skills

Environment Design3D ModelingEnvironment ModelingGame DevelopmentLevel DesignTechnical ArtLevel ArtistUnity Editor ToolsUnity Tech Art

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
C#
C#
Jira
Jira
Git
Git
HLSL
HLSL

Productions

    • Mobile Game
      Driving Academy: Car Simulator
    • Year
      2022
    • Role
      Sr. 3D Environment / Technical Artist
    • Company
      Games2win India Pvt Ltd
    • Mobile Game
      School Bus Simulator Drive
    • Year
      2022
    • Role
      Sr. 3D Generalist / Technical Artist
    • Company
      Games2win India Pvt Ltd
    • Mobile Game
      Real Car Racing Game
    • Year
      2021
    • Role
      3D Environment / Technical Artist
    • Company
      Games2win India Pvt Ltd
    • Mobile Game
      High School Driving Test
    • Year
      2021
    • Role
      3D Environment / Technical Artist
    • Company
      Games2win India Pvt Ltd
    • Mobile Game
      City Taxi Driving
    • Year
      2020
    • Role
      3D Generalist / Technical Artist
    • Company
      Games2win India Pvt Ltd
    • Mobile Game
      Driving Academy 2
    • Year
      2021
    • Role
      3D Environment / Technical Artist
    • Company
      Games2win India Pvt Ltd
    • Video Game
      The MedLife - http://www.themedlife.com/
    • Year
      2019
    • Role
      3D Game Artist
    • Company
      Trueform Games
    • Mobile Game
      Parking Professor Car Driving
    • Year
      2020
    • Role
      3D Generalist / Technical Artist
    • Company
      Games2win India Pvt Ltd

Experience

  • Artist II at Electronic Arts
    Hyderabad
    May 2022 - Present

    -- Leading Team

    -- Unity Tech Art

    -- Game Optimization

    -- World Building

    -- Decision Making

    -- Providing ideas to new features

    -- Task management

    -- Bridge between Design and Engg team

  • 3D Generalist at Games2win
    Mumbai
    December 2018 - May 2022

    https://games2winmedia.com/

    Mobile Games for Android and iOS

    Contributed to the successful launch of mobile titles such as School Bus Simulator Drive, Driving Academy: Car Simulator, Driving Academy 2, City Taxi Driving, Real Car Racing, and High School Driving.

    My Responsibilities -

    -- Environment and Props Modeling and Texturing.

    -- Optimizing assets to meet game requirements and platform limitations.

    -- Importing assets into Unity, creating prefabs, and maintaining a structured folder system and nomenclature for seamless development workflow.

    -- Creating immersive environments ensuring high-quality visuals while optimizing performance.

    -- Assigning correct layers to assets and ensuring proper settings for baking and occlusion culling.

    -- Configuring texture compression settings to optimize memory usage and loading times

    -- Lighting setup, including light baking, occlusion baking, and per-layer culling to improve visual quality and performance.

    -- Testing and validating custom shaders, providing feedback on performance and visual output.

    -- Troubleshooting and solving technical issues/bugs.

    -- Ensuring proper quality settings and performance optimization to provide smooth gameplay across different mobile devices.

    -- Collaborating closely with game designers and developers to ensure a smooth, efficient workflow and timely project delivery.

  • Level Artist / 3D Game Artist at Trueform Games
    Lucknow, IN
    July 2014 - November 2018

    Project: THE MED LIFE (PC Platform)

    My key responsibilities included:

    -- Modeling low and high poly props and environment assets.

    -- Texturing with all relevant maps (albedo, normal, roughness, etc.) to ensure high-quality visual standards.

    -- Importing and validating assets within Unity game engine, ensuring correct nomenclature and building an organized asset library for efficient production use.

    -- Prototyping and finalizing environments/levels in the game engine, following initial sketch layouts while maintaining optimization and adhering to technical settings.

    -- Lighting and occlusion baking to enhance scene realism and performance.

    -- Testing, identifying issues, and solving bugs.

    -- Collaborating closely with the Art and Development teams to ensure smooth coordination.